Skip to main content

Irakli Chkuaseli

CTO · Game Developer

I’ve spent the past seven years building games and 3D experiences that reach players worldwide. From architecting scalable Unity systems to leading cross-functional teams, I specialize in turning ideas into production-ready titles with clean architecture and solid performance.

Currently serving as CTO at Golden Fox, setting technology vision and scaling engineering teams, while also working with clients through Toptal on Unity and React Native projects.

Open to new opportunities

Experience

CTO

Set the studio's technology vision and roadmap, aligning game, tools, and backend strategy with business goals. Scaled the engineering team, established CI/CD pipelines that reduced build times by half, and architected cross-platform foundations for flagship titles like Guns & Fury. Partnered with business leadership and investors to translate technical milestones into clear product plans.

Senior Unity Developer

Built mobile card trading application from the ground up using Unity. Architected clean service-driven system with VContainer dependency injection, VitalRouter command routing, and R3 reactive state management. Developed complete feature set including card collection and trading, multi-provider authentication, payment processing, and wallet management.

Senior React Native Developer

Architected cross-platform mobile applications with React Native and TypeScript. Built Node.js backend with PostgreSQL for real-time features and video streaming. Established end-to-end testing and CI/CD pipelines.

Senior Unity Developer

Built Unity frontend syncing with Twitch and YouTube Live Chat, enabling viewers to play interactive mini-games in real time. Developed backend services with user authorization, cloud saves, and leaderboards. Designed game services as reusable plug-and-play packages.

Lead Unity Developer

Led team of artists and programmers developing mobile games shipped to iOS and Android. Architected game systems including item progression, character customization, and server-synchronized inventories. Developed custom in-engine tools and implemented server infrastructure for player data, achievements, and cross-platform cloud saves. Built reusable framework with modular services deployed across multiple titles.

Senior Unity Developer

Developed custom character controllers and gameplay mechanics for multiple client projects. Designed real-time 3D rendering solution optimized for mobile devices with dynamic lighting and on-demand asset loading. Created modular UI systems with dynamic animations for cross-platform applications. Built audio occlusion system for virtual 3D environments and implemented core game services including authentication and scene management.

Full-stack Developer

Architected and developed internal gym management system from the ground up. Integrated existing hardware for turnstile access control and locker management. Created analytics tool to monitor user activity, engagement, and peak hours.

Unity Developer

Implemented core gameplay mechanics for 2D fighting game. Created game leaderboards, statistics, and achievements with custom server backend logic. Configured CI/CD for automatic builds and refactored existing game code. Designed complete UI with animations, sounds, and haptics.

Projects

Guns & Fury

3D Wild West action dueling game with deep character customization. Led team development and architected modular game systems for iOS and Android.

Unity C# iOS Android

Beemi

React Native mini-games platform for livestreaming with real-time multiplayer. Integrated with TikTok, Twitch, and YouTube APIs for social engagement.

React Native Node.js TypeScript iOS Android

Battle for Basiani

2D pixel art beat-em-up with server backend, leaderboards, and achievements. Refactored legacy codebase and integrated monetization and social features.

Unity C# iOS Android

Matchday Champions

Free-to-play soccer card collection game with officially licensed players from 25+ leagues. Built in Unity with real-time performance data integration and competitive multiplayer.

Unity C# iOS Android

Sleepagotchi

Sleep tracking app with gamified rewards and virtual collectibles. Built custom 3D rendering system in Unity optimized for mobile performance.

Unity C# iOS Android

Open Source

A GPU-accelerated solution for applying rounded and chamfered corners to Unity UI elements using Signed Distance Field (SDF) rendering. Performance optimized at 2.5-3.1× faster than alternatives with independent per-corner configuration.

Unity C# ShaderLab HLSL SDF

A unified framework for implementing ability systems in Unity. Provides a structured toolkit for building and managing complex character abilities and game mechanics with clean architecture.

Unity C# Gameplay Ability System Game Framework

AI-powered localization extension for Unity's built-in localization system. Automates translation workflows with batch processing, glossary support, and context-aware AI translations from the Algebras AI platform.

Unity C# Localization AI i18n

Simple, elegant Swift networking library for making HTTP requests and parsing responses into native Swift objects using Codable. Features flexible encoding, URL parameters, and customizable dispatch queues.

Swift iOS Networking HTTP

Skills

Game Development

Unity · C# · Cross-Platform (iOS/Android/WebGL/Desktop) · Game Architecture · Multiplayer Systems · Game Tools · In-Game Economies · Performance Optimization

Mobile & Web

React Native · TypeScript · Node.js · Cross-Platform Mobile · UI/UX Systems · Real-Time Features

Backend & Infrastructure

PostgreSQL · Cloud Services · Scalable Systems · Server Architecture · WebSockets · API Design

Leadership & Process

Technical Leadership · Team Scaling · CI/CD Pipelines · System Architecture · Product Strategy · Mentoring

Education

Georgian Technical University

Master of Science in Computer Science, Machine Learning

Free University of Tbilisi

Bachelor of Science in Computer Science