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Irakli Chkuaseli

I build apps, games, and the systems behind them.

Most of my work lately has been in React Native and Unity, though I'm equally at home with Node, Swift, or whatever a project needs. Right now I'm CTO at Golden Fox and take on select projects through Toptal.

Work06

Guns & Fury

  • Unity
  • C#
  • iOS

3D Wild West action dueling game with full character customization including outfits, weapons, and appearance. Led team development and architected game systems for iOS and Android.

Beemi

  • React Native
  • Node.js
  • TypeScript

React Native mini-games platform for livestreaming with real-time multiplayer. Integrated with TikTok, Twitch, and YouTube APIs for social engagement.

Battle for Basiani

  • Unity
  • C#
  • iOS

2D pixel art beat-em-up with server backend, leaderboards, and achievements. Refactored legacy codebase and integrated monetization and social features.

Matchday Champions

  • Unity
  • C#
  • iOS

Free-to-play soccer card collection game with officially licensed players from 25+ leagues. Built in Unity with real-time performance data integration and competitive multiplayer.

Sleepagotchi

  • Unity
  • C#
  • iOS

Sleep tracking app with gamified rewards and virtual collectibles. Built custom 3D rendering system in Unity optimized for mobile performance.

Golden Fox Games

  • Astro
  • Tailwind
  • TypeScript

Studio website for Golden Fox indie game studio. Built with Astro and Tailwind CSS featuring scroll animations, HDR color support, Schema.org structured data, Open Graph meta tags, accessibility features, and offline-first PWA.

Open Source06

irakli/ui-corner

A GPU-accelerated solution for applying rounded and chamfered corners to Unity UI elements using Signed Distance Field (SDF) rendering. Performance optimized at 2.5-3.1× faster than alternatives with independent per-corner configuration.

  • Unity
  • C#
  • ShaderLab

irakli/marquee

Smooth scrolling marquee text for TextMeshPro in Unity UI. Configurable speed, direction, and spacing as a UPM package.

  • Unity
  • C#
  • TextMeshPro

irakli/glimmer

GPU-accelerated shimmer loading placeholders for Unity UI. Zero CPU overhead shader-based animation with TextMeshPro support.

  • Unity
  • C#
  • ShaderLab

irakli/UnityGAS

A unified framework for implementing ability systems in Unity. Provides a structured toolkit for building and managing complex character abilities and game mechanics with clean architecture.

  • Unity
  • C#
  • Gameplay Ability System

irakli/algebras-unity

AI-powered localization extension for Unity's built-in localization system. Automates translation workflows with batch processing, glossary support, and context-aware AI translations from the Algebras AI platform.

  • Unity
  • C#
  • Localization

VatoKo/Gateway

Simple, elegant Swift networking library for making HTTP requests and parsing responses into native Swift objects using Codable. Features flexible encoding, URL parameters, and customizable dispatch queues.

  • Swift
  • iOS
  • Networking

Record11

CTO

Set the studio's technology vision and roadmap, aligning game, tools, and backend strategy with business goals.

Unity, React Native & Agentic AI Consultant

Architect an educational gamification platform across React Native, Unity, React, and NestJS, organized as a Turborepo monorepo.

Senior Unity Developer

Built mobile card trading application from the ground up using Unity.

Senior React Native Developer

Architected cross-platform mobile applications with React Native and TypeScript.

Senior Unity Developer

Built the Unity frontend syncing with Twitch IRC and YouTube Live Chat, letting viewers play interactive mini-games like Trivia, Family Feud, and Tower Defense in real time.

Lead Unity Developer

Led team of artists and programmers developing mobile games shipped to iOS and Android.

Senior Mobile Developer

Build Unity and React Native apps and games for Toptal clients across a range of engagements.

Full-stack Developer

Architected and developed internal gym management system from the ground up.

Unity Developer

Implemented core gameplay mechanics for 2D fighting game.

Georgian Technical University

Computer Science, Machine Learning

Free University of Tbilisi

Computer Science