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Irakli Chkuaseli

CTO & Software Engineer

I build apps, games, and the systems behind them. Most of my work lately has been in React Native and Unity, though I'm equally at home with Node, Swift, or whatever a project needs.

Right now I'm CTO at Golden Fox and take on select projects through Toptal. Open to new engagements.

Projects

Guns & Fury

3D Wild West action dueling game with full character customization including outfits, weapons, and appearance. Led team development and architected game systems for iOS and Android.

UnityC#iOS

Beemi

React Native mini-games platform for livestreaming with real-time multiplayer. Integrated with TikTok, Twitch, and YouTube APIs for social engagement.

React NativeNode.jsTypeScript

Battle for Basiani

2D pixel art beat-em-up with server backend, leaderboards, and achievements. Refactored legacy codebase and integrated monetization and social features.

UnityC#iOS
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Matchday Champions

Free-to-play soccer card collection game with officially licensed players from 25+ leagues. Built in Unity with real-time performance data integration and competitive multiplayer.

UnityC#iOS

Sleepagotchi

Sleep tracking app with gamified rewards and virtual collectibles. Built custom 3D rendering system in Unity optimized for mobile performance.

UnityC#iOS

Golden Fox Games

Studio website for Golden Fox indie game studio. Built with Astro and Tailwind CSS featuring scroll animations, HDR color support, Schema.org structured data, Open Graph meta tags, accessibility features, and offline-first PWA.

AstroTailwindTypeScript

Open Source

A GPU-accelerated solution for applying rounded and chamfered corners to Unity UI elements using Signed Distance Field (SDF) rendering. Performance optimized at 2.5-3.1× faster than alternatives with independent per-corner configuration.

UnityC#ShaderLab

Smooth scrolling marquee text for TextMeshPro in Unity UI. Configurable speed, direction, and spacing as a UPM package.

UnityC#TextMeshPro

GPU-accelerated shimmer loading placeholders for Unity UI. Zero CPU overhead shader-based animation with TextMeshPro support.

UnityC#ShaderLab

A unified framework for implementing ability systems in Unity. Provides a structured toolkit for building and managing complex character abilities and game mechanics with clean architecture.

UnityC#Gameplay Ability System

AI-powered localization extension for Unity's built-in localization system. Automates translation workflows with batch processing, glossary support, and context-aware AI translations from the Algebras AI platform.

UnityC#Localization

Simple, elegant Swift networking library for making HTTP requests and parsing responses into native Swift objects using Codable. Features flexible encoding, URL parameters, and customizable dispatch queues.

SwiftiOSNetworking

Experience

CTO

Set the studio's technology vision and roadmap, aligning game, tools, and backend strategy with business goals.

Unity, React Native & Agentic AI Consultant

Architect an educational gamification platform across React Native, Unity, React, and NestJS, organized as a Turborepo monorepo.

Senior Unity Developer

Senior React Native Developer

Senior Unity Developer

Lead Unity Developer

Senior Mobile Developer

Build Unity and React Native apps and games for Toptal clients across a range of engagements.

Full-stack Developer

Unity Developer

Education

Georgian Technical University

2021 - 2023. Master of Science in Computer Science, Machine Learning

Free University of Tbilisi

2014 - 2018. Bachelor of Science in Computer Science